Sep 17 • Mikhail Matytsin

Game & Level Design YouTube Channels

Game Maker's Toolkit is a deep dive into game design, level design, and game production, hosted by Mark Brown.
Extra Credits crew takes a deeper look at games: how they are made, what they mean, how we can make them better, and how they impact our culture.
Jonas Tyroller's channel documents his full time indie dev journey, all the way from its beginning in 2018. He makes a mixture of educational and entertaining game dev content.

Commercial indie games Jonas released:
- ISLANDERS (as part of Grizzly Games)
- Will You Snail? (Solo project)
- Thronefall (Grizzly Games)
Snoman Gaming is a home of Good Game Design - where we analyze principles of what makes games great!
You'll also find Countdowns, reviews, and the "You Need To Play" series.
Tim Ruswick | Game Dev Underground - The science, art, and business of making great games. Join the movement to build, finish, and launch better games! Visit http://gdu.io for more!
Level Design Lobby channel of Max Pears - lead level designer of Cyberpunk 2077, Tom Clancy's The Divison and HellBalde 2 where he make tutorials about level design in games.
Razbuten is a channel to learn more about video games. In my attempts to do this. It mainly focuses on seeing what video games are like for people who don't play them (Gaming For A Non-Gamer) and exploring various themes/mechanics that can be found interesting/questionable (pretty much everything else).
Stanislav Costiuc is a Game Designer with more than 10 years of experience, including lead positions at Ubisoft.

His Farlands Design Den is a channel where he aims to provide in-depth video game critique using his professional expertise.
Design Doc is a game design channel with video essays on all kinds of gaming topics. Everything's fair game - RPGs, action, racing, adventure, puzzle, retro and modern, AAA and indie - every corner of the gaming world has something worth learning, and we love to guide people to the good stuff, pros and fans alike. 
Mental Checkpoint - A deep dive into game design topics with a sprinkle of personal experience.