The 'TUNIC' Audio Talk
Nov 5
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Xsolla
This session covers establishing a creative direction early, using game design to inform audio decisions, methods used in sound effects design, and overcoming challenges in technical implementation.
Kevin breaks down and demonstrate how these methods could be used directly (or as inspiration) in your own game projects to further engage players.
Kevin breaks down and demonstrate how these methods could be used directly (or as inspiration) in your own game projects to further engage players.
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