Hi,
join today
3.1 Preproduction Phase
Preproduction is where you develop the blueprint. The importance of preproduction is known across the industry, and yet it is too often skipped or not used properly. In this course we will cover the crucial role of preproduction, how you should use it, and how it informs the entire lifecycle of your game.
Write your awesome label here.
YOUR EXPERTS

Amanda Duarte
Game Producer and Project Manager
Amanda Duarte is a Game Producer and Project Manager with a diploma in Game Development & Design and a post-graduate certificate in IT Project Management. With over four years of experience in the games industry, she has worked on a few projects, most recently Hill Agency: PURITY/decay (by Achimostawinan Games). Amanda is very passionate about creating impactful experiences through technology, especially in games.

Łukasz Hacura
CEO and Head of Studio at Anshar Studios
CEO and Head of Studio at Anshar Studios, a PC & Console premium video game development studio, founded in 2012 in Poland.Experienced manager leading development teams from a few up to over 100 people. Skilled in Production Management, Programming, Business Development, and Game Design. Passionate gamedev or die professional with deep knowledge and understanding of the gaming Industry which he has worked in since 2006.

Monica Fan
Game Designer at Pipework Studio
Monica Fan is a Game Designer currently working at Pipework Studio. They are experienced in gameplay, combat and system design in AAA and Indie projects with a passion for accessibility and inclusive game design. With a background in communications and social science research, they spent their free time helping bridge the gaps within the game industry to help make this industry an inclusive and safe space for creativity.

Erik Steiner
Consultant for Games and Digital Entertainment
I'm a Ph.D. Student at York University currently researching how copyright and open licenses influence creativity and entrepreneurship in a gaming context. I have 3 years of experience in research in data analytics and consumer behaviour, and 6 years of experience working in creative industries like music and gaming with a focus on youth and not-for-profit.

Maurice van der Boor
Consultant for Games and Digital Entertainment
Maurice is a product and production consultant and builds HTML5 games with his company Omni Play. Maurice has a proven track record in game production and product management spanning over 16 years in the gaming industry. Previously, Maurice was Head of Product at Azerion and responsible for a portfolio of web- and mobile games. He has led over 60 game projects in his career.

Volha Kapitonava
Game Producer at Wooga
As a co-founder of Positive Impact Games and a Creative Producer at Wooga, Volha is the ultimate architect of smooth, efficient production pipelines. She also serves as a Production Mentor as her expertise lies in guiding studios through complex challenges and empowering leads to build high-performing, healthy teams.Her credits include Disco Elysium, Tails Noir, Tails Noir Preludes, Battle Planet – Judgement Day, Beatbuddy, and others.

Christian Fonnesbech
head of IP at Leverage
Christian Fonnesbech is head of IP at Leverage, partnering with games companies to develop lasting properties, franchises and brands. Recent clients include Bandai Namco, Supermassive, Raw Fury and Funcom. Christian and his crew focus on crafting the artistic and strategic roots of a project into lasting global properties and brands. Before founding Leverage, Christian was Head of IP Development at Nordisk Games.