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3.2 Production Phase
You're ready to put hammer to nail! Iron to fire! Binaries to code! In this course we will cover various production structures (waterfall, agile, scrum, etc...) as well as tools, sprints, team communication, etc... And crucially: what are feature creeps, and how do you stop this silent game killer.
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YOUR EXPERTS

Harriet Frayling
Accessibility Lead
Harriet is a seasoned veteran of games accessibility and disability inclusion consulting, specialising in cognitive and neurological barriers. Having worked for nearly 7 years with a variety of clients, from indie to AAA, education, charity and more, she leverages her own experiences of being disabled and neurodivergent to help educate and support building truly accessible games, and powerful inclusive cultures in studios.

Volha Kapitonava
Producer at wooga
As a co-founder of Positive Impact Games and a Creative Producer at Wooga, Volha is the ultimate architect of smooth, efficient production pipelines. She also serves as a Production Mentor as her expertise lies in guiding studios through complex challenges and empowering leads to build high-performing, healthy teams. Her credits include Disco Elysium, Tails Noir, Tails Noir Preludes, Battle Planet – Judgement Day, Beatbuddy, and others.

Monica Fan
Game Designer at Pipework Studio
Monica Fan is a Game Designer currently working at Pipework Studio. They are experienced in gameplay, combat and system design in AAA and Indie projects with a passion for accessibility and inclusive game design. With a background in communications and social science research, they spent their free time helping bridge the gaps within the game industry to help make this industry an inclusive and safe space for creativity.

Marie Mejerwall
Game CONSULTANT
Marie Mejerwall has led creative teams at more than six game studios around the world and has worked on several award-winning franchises, such as Dead Rising, Deus Ex, RollerCoaster Tycoon and the Batman Arkham series. She is now a prominent voice in design, and frequently speaks at high-profile game conferences. She is also a frequent mentor in incubator programs. Lastly, she is an experienced analyst, being on several juries for government funding, VC investment and awards shows.

Andrea Saravia
senior narrative designer
Andrea is a bilingual senior narrative designer who brings 5+ years of emergent and branching narrative design experience from AAA companies (as well as startups and indies) to every project that she join. Having built various IPs and led narrative teams of various sizes, she was excited to offer her expertise to the platform.

Chase Bethea
video game composer
Chase Bethea is a professional multi-award-winning video game composer known in the industry as the “Swiss army knife of video game composition.” With over a decade of experience, Chase has crafted memorable music that enhances the player’s experience across a diverse range of games. His work, celebrated for its unique fusion of orchestral, electronic, and world music elements, has been performed by ensembles like the Helix Collective and orchestras worldwide.